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simple_lighting
- opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumin
CGfx_shader_programming_in_GLSL
- shader programming CGFX openGL 2.0
dynamiclightmaps.tar
- This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
CircleMagnifier
- 本程序通过OpenGL和shader实现了圆形放大镜,并且在放大镜的中间贴上了一个十字瞄准镜的纹理,就像cs中的狙击枪的放大效果一样。-This procedure achieved through OpenGL and shader round magnifying glass, and in the middle of the magnifying glass labeled a cross-sight of the texture, like cs guns in the sniper l
java.odt.tar
- Creates, compiles and links two simple shaders. The vertex shader mimics the fixed function * pipeline and computes standard model view projection transformations. The fragment shader sets * the colour of fragments by reading the current glCol
my_xfile_test_3
- 最经典的学习OPENGL FK 骨骼动画源码.更多游戏编程相关内容,如场景导入和管理,碰撞和物理引擎,刚性动力学,IK动画,场景编辑器,T&L和可编程SHADER,特效等,都可依照此例为基础扩展下去.NEHE的教程只是一个个分散的历程,但自己亲自动手写引擎的话,最好有一个基础的稳定架构,此例作基础比较合适.-The most classic of learning OPENGL FK skeleton animation source, the original author along the
OpenGL_ES_Programming_Guide_iPhone_v1.0.0.tar
- 主要是介绍IPHONE3GS上面的罪名用OPEN GL,是做iphone开发的很好一本书,特别是对于那些自己想做动画效果的程序员来说,必不可以少-The introduction of the iPhone 3G S to the market marks a major milestone in the adoption of OpenGL ES 2.0. This new iPhone will put the power of programmable 3D graphics in t
Shaders
- POWERVR OpenGL ES SDK的3D demo shaders,展示了著色器可以實現的效果-POWERVR OpenGL ES SDK for 3D demo shaders, shader shows the effect can be achieved
ex-twisting
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的twisting效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of twisting the classic graphics
ex-shrinking
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了shrink效果-OPENGL in GLSL, GPU-based rendering, by writing to the geometry shader effects to achieve a shrink
ex-replace
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了replace效果-OPENGL in GLSL, GPU-based rendering, by writing to replace the geometry shader effects to achieve a
DrawText
- Draw text (unicode string) using OpenGL ES 2.0, including function CreateTextTexture(), texture in shader code and call.-Draw text (unicode string) using OpenGL ES 2.0, including function CreateTextTexture(), shader.
opengl_qt_rotate
- 在这一节中主要简单介绍下怎样给平面几何着色,以及怎样让绘制出来的几何图形旋转起来。在上一节OpenGL_Qt学习笔记之_02(绘制简单平面几何图形) 中已经介绍了如何利用opengl画一些简单的图像,那么这一节就在上面的基础上给它着色,且让他旋转。-The main brief in this section under how to plane geometry shader, and how to draw out geometry rotation. A OpenGL_Qt study n
Shadow map之實作
- 利用opengl實作傳統shadow map,並有使用到shader,執行環境VC++ 2008。
interleaver
- Tea pot, used OpenGL vertex and fragment shader
color2
- 基于mfc的opengl编程,三维建模,鼠标键盘控制并且纹理着色-Based on the mfc opengl programming, 3D modeling, mouse and keyboard control and texture shader
terrain_test
- 绘制地形的代码,非常简洁!使用cg shader语言,配合opengl,效果很好!-terrain render tool
RayTracer_skeleton
- opengl实现粒子系统和着色器编程,可以添加如火焰、喷泉等粒子效果-opengl achieve particle system and shader programming, you can add as flames, fountains and other particle effects
computer-graphics
- 本程序主要实现场景的读入,纹理映射,使用最新的opengl编程方法。是基于着色器的!-The main achievement of the program reads the scene, texture mapping, using the latest opengl programming methods. Is based shader!